Product Review: Modelmates Rust Effects

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Product Review: Modelmates Rust Effects

Postby blackfly » Tue Apr 08, 2014 5:39 am

It is now time for a Random Platypus exclusive, a product review that is appearing here for the first time. Lets hear it for original content.

Lets take a look at Modelmates Rust Effect Liquid.

For this review I picked up Rust: Yellow Effect and Rust: Copper Effect. These are the two extremes of the Rust Effect range, which I figured would give the most varied results. From the Modelmates site:

Rust: Yellow Effect. Lighter, younger yellow rust colour, ideal for final highlight coats.
Rust: Copper Effect. Darker, older brown/red copper rust colour, ideal for older rust colours.

The third option I'm not testing is listed as:

Rust: Normal Effect. Original rust effect. A fantastic realistic rust effect for most situations.

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I got the small 18ml size, which is about the same as your standard Wargames Foundry or P3 paint bottle.

The bottles have a steel ball or some such in them to help shake up the pigment, which I always appreciate, and they have an attached flip-top lid which is convenient. Here is what you get after a good shake, and straight out of the bottle:

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My test pieces are some basic Warhammer 40k wheels that I've prepped with black primer and some steel drybushing:

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The most important thing about these paints is that they have a solvent in them as well as a dye. My nose tells me that its alchohol based, or a chemical cousin. It has a very sharp smell, and as you'll see- part of their character is that the stuff evaporates somewhat, leaving you not just a color, but a finish that approaches a weathering pigment.

The Yellow Effect will be on the left, and Copper Effect on the right.

First, some quick brushing with thinned out rust liquid. This is right after application:

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Once it dries, you can begin to see that this is a bit of a textural/surface effect, not just a glaze. Pardon the intrusion of my fingers into the photo, but they were necessary in order to get the right angle of light to show the residue quality of these paints:

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Now that we've seen what a little can do, how about a lot. This next layer is dabbed on straight from the bottle, without thinning in water first:

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You can do lighter, and heavier, and other effects with cotton balls, sponges, and other smeary/streaky applications, but I'm just doing basic brushwork to start with.

The finish can be a little intense, as you can see above, but you can quickly work it in more smoothly with a little overwash to give the surrounding metal a little more age too. On the last step below I've hit the wheels liberally with some black ink, and some glazes like sepia and smoke, just to even out the transitions a bit.

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I have to say I'm super happy with this stuff. It takes a couple test pieces to get an idea how to handle it, as it can be a too intense first, but if you work you way up from thinned application to more minimal areas of high concentrations, you're going to be fine. I don't normally get excited about 'out of the bottle wonder products' because most of them are far from that, but given the amount of effort I have gone through to create rust and oxidized weathering in the past, I am going to give this two thumbs up, or 4 stars, or whatever you like best. For serious EuroMilitaire modellers, I'm sure there are better options, and that they require a dozen steps each. But if you're an everyday painter/modeller, and you want something that can give you probably more convincing results than your average manual application of browns, metallics, washes, etc will manage, with less work, than I'd say you can't go wrong picking up a bottle or two.

This is the only thing I've used them on so far, so while I can't say its the ideal or best use, it does give you an idea of how the paints look in the context of a larger paint job. For my first time dabbling with them, I'm pretty happy with the worn out rusty blades I was able to suggest on these undead hoplites:

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Re: Product Review: Modelmates Rust Effects

Postby Orlando the Technicoloured » Thu Apr 24, 2014 11:43 pm

Thanks for that review,

I think I'll have to get some of those
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Re: Product Review: Modelmates Rust Effects

Postby yamaneko » Fri Apr 25, 2014 3:18 am

I'm already too invested in Mig and AK Interactive, but these do look very nice. Thanks for taking the time to post a review!
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Re: Product Review: Modelmates Rust Effects

Postby Orlando the Technicoloured » Thu May 08, 2014 10:42 am

I picked up their 'standard' Rust Effect and used it on my Ork

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works nicely (although it really kills natural brushes, far more so than any other product I've used) and well worth having in your painting kit
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Re: Product Review: Modelmates Rust Effects

Postby AKULA » Wed May 21, 2014 10:59 am

I used the modelmates rust effect on my subway train for Planet of the Apes, but got a bit carried away....

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:oops:
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Re: Product Review: Modelmates Rust Effects

Postby Israel Hands » Wed May 21, 2014 11:16 am

First one looks spot-on. The others are a little "yellowy" though.
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Re: Product Review: Modelmates Rust Effects

Postby gi6ers » Wed May 21, 2014 12:48 pm

I used rusty red, I find it a lit better to slosh it on and then use moist cotton buds to remove it from higher areas.
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Re: Product Review: Modelmates Rust Effects

Postby geronimo » Wed May 21, 2014 2:25 pm

Used these and the Deluxe Materials versions, both are pretty good by slightly different routes....
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Re: Product Review: Modelmates Rust Effects

Postby Duff » Wed May 21, 2014 8:21 pm

I'm sold. Thanks for that Nate.
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Re: Product Review: Modelmates Rust Effects

Postby AKULA » Wed May 21, 2014 9:36 pm

Israel Hands wrote:First one looks spot-on. The others are a little "yellowy" though.


Sorry should have added, the second photo was actually a WIP - the one on the first photo was actually in the photo below.
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