[Games Workshop] Necromunda Underhive

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Re: [Games Workshop] Necromunda Underhive

Postby ADB » Mon Aug 14, 2017 5:12 pm

A few interesting pics on this blog:
https://heresyandheroes.com/2017/08/14/forge-world-open-day-2017-necromunda-new-toys-nice-times-in-nottingham/

Key points (stolen from above link if TLDR):

The scale will pretty much match the old miniatures – the Escher ladies might be a bit taller but only because they can model heels now which they couldn’t do in metal all those years ago.
The game will continue to get support – this won’t just be a boxed game release.
The rules will be unique and defined, but will match 8th Edition in many ways.


Last is interesting as where does that leave Shadow Wars?
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Re: [Games Workshop] Necromunda Underhive

Postby Rev Nice » Mon Aug 14, 2017 5:27 pm

mcfonz wrote: It seems GW have stepped back from a lot of that over protectiveness now.


Well, it'll be interesting to see what happens. But if this is a new era of less aggressive measures then I probably won't be the only one to suspect a connection with Tom Kirby recently leaving his position as a director and 'consultant' of GW. He'd already retired as CEO but until recently, he was still lurking in the shadows like a rabid bulldog over an orphan's corpse.

'course it also helps having a good bloke in charge of Specialist Games. Andy's a nice chap.
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Re: [Games Workshop] Necromunda Underhive

Postby Voltan » Mon Aug 14, 2017 8:01 pm

I think it's more to do with them getting a decent legal team after the chapterhouse debacle, one that understands how reality works.
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Re: [Games Workshop] Necromunda Underhive

Postby ADB » Thu Aug 31, 2017 1:13 pm

This morning news:

Necromunda is back and it’s bigger than ever. This much-loved classic returns this November with a brand new boxed game, complete with two fully plastic gangs, board sections, dice, templates and everything you need to play.

These two gangs won’t be on their own for long and the game will be supported with new expansions as we explore the Necromunda setting in more detail than ever before.



Trailer / Teaser video released:
phpBB [media]


Post NOVA release info https://www.warhammer-community.com/2017/08/31/a-closer-look-at-necromundagw-homepage-post-2/

Roll on November
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Re: [Games Workshop] Necromunda Underhive

Postby mcfonz » Thu Aug 31, 2017 1:44 pm

I'm looking forward to this. I'll probably end up buying it to see what the rules are like. I still have the originals and the later living rule book is still out there on the interwebs to be had.

I also don't mind that it comes as a boardgame as it will enable me to take it to work without having to worry about the scenery needed for a game.
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Re: [Games Workshop] Necromunda Underhive

Postby Rev Nice » Thu Aug 31, 2017 2:08 pm

Nice trailer.
Love the voiceover, very evocative for the setting. Certainly better than the pap that used to pass for GW ads (remember that fuckawful 'Dreadfleet' one?).


I'm in two minds about that terrain though. Well, it's not terrain, it's floorplans. Nicely done floorplans but floorplans all the same. It's a little ironic that the old 90's release actually had a more ingenious cardstock structure. You can shell out for the Shadow Wars platforms and wotnot but by not including them in the box, it also gives the third party companies an opportunity to break out the ubiquitous laser cutter. Oh well, I suppose it keeps the costs down. Not that I'm expecting this to be a particularly cheap offering.

I'll be interested to see what the multi-platform rules are like. Might need 'em for a certain big slab of polystyrene....
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Re: [Games Workshop] Necromunda Underhive

Postby sOOp » Thu Aug 31, 2017 4:39 pm

Rev Nice wrote:
I'm in two minds about that terrain though. Well, it's not terrain, it's floorplans. Nicely done floorplans but floorplans all the same. It's a little ironic that the old 90's release actually had a more ingenious cardstock structure. You can shell out for the Shadow Wars platforms and wotnot but by not including them in the box, it also gives the third party companies an opportunity to break out the ubiquitous laser cutter. Oh well, I suppose it keeps the costs down. Not that I'm expecting this to be a particularly cheap offering.


I like it since it makes it a board game for people that dont want to make terrain.
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Re: [Games Workshop] Necromunda Underhive

Postby ADB » Thu Aug 31, 2017 4:57 pm

I've mixed feelings. The notes say it will include rules for the 3D aspect but I wonder if that's a sop to us old timers? I enjoyed the up and down aspect of Mordhiem with ambushes from the roof tops or cellar grates more than dashing across open killing fields.

I do not think it would have been hard to make the board with multiple levels BUT I get the feeling they have a price point to reach to cover the cost of plastic figures and with all the latest releases being flat (almost board game) I'm not surprised they have released a board with the odd door or wall.

As I am slowly making a Shadow War board http://www.lead-adventure.de/index.php?topic=102951.0 I can use the same board for both games (assuming movement is free / measured and not 'count the squares') with no issues and continue to grow that as time and money allows. Add this to the figures, it's a win win for me. I'll continue to use MDF (normally from TT Combat amongst others) as the basis for terrain rather than the GW items - they have too many skulls for me though I did get a single plastic scenic tile last month as they where being sold singly for 'Armies On Parade' with over 200 skulls in a 2x2 area!
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Re: [Games Workshop] Necromunda Underhive

Postby CrumbReaper » Thu Aug 31, 2017 9:52 pm

ADB wrote:I've mixed feelings. The notes say it will include rules for the 3D aspect but I wonder if that's a sop to us old timers?


sort of is I suppose - as I'm expecting it's more "aimed at existing gamers that already own a boatload of scenery" :thumb:
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Re: [Games Workshop] Necromunda Underhive

Postby countersunk81 » Fri Sep 01, 2017 8:50 am

@ADB - Nice work the scenery so far!
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Re: [Games Workshop] Necromunda Underhive

Postby connexion » Sat Sep 02, 2017 11:53 am

sOOp wrote:I like it since it makes it a board game for people that dont want to make terrain.


I'm guessing that, with boardgames being or becoming the "in" thing these days, GW is trying to tap into this crowd with self-contained "boxed games" and only Shadow War broke this mold. Everything else (Silver Tower, Gore Chosen, Space Hulk, Gangs of Comorragh, Blood Bowl and even the new Shadespire thing) seems clearly boardgame-friendly... A "gateway drug" marketing ploy, I'd sugest. And smart on their part.
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Re: [Games Workshop] Necromunda Underhive

Postby Artemis Black » Sat Sep 02, 2017 1:06 pm

Rev Nice wrote:Love the voiceover, very evocative for the setting.


Of all the things I've seen you post over the years, this is the most wrong. And I'm including the Dalek posts.
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Re: [Games Workshop] Necromunda Underhive

Postby mcfonz » Sat Sep 02, 2017 3:29 pm

connexion wrote:
sOOp wrote:I like it since it makes it a board game for people that dont want to make terrain.


I'm guessing that, with boardgames being or becoming the "in" thing these days, GW is trying to tap into this crowd with self-contained "boxed games" and only Shadow War broke this mold. Everything else (Silver Tower, Gore Chosen, Space Hulk, Gangs of Comorragh, Blood Bowl and even the new Shadespire thing) seems clearly boardgame-friendly... A "gateway drug" marketing ploy, I'd sugest. And smart on their part.


True, but then the majority of the old side games were boardgames - just the last lot of leadership at GW poo-poo'd all of this sort of thing. Just think, at one point in the 90's they had Space Hulk (2nd ed), Bloodbowl, the Ork Bomber game, WHQuest, Talisman and others. Arguably that is actually where their roots are.

Personally I think releasing Necromunda in this format is clever. It means it is a far easier pick-up game as you only need the tiles, so can be rapidly set up and thrown down at a club night between two spare players, for example. As the rules are also designed to be used within the more traditional realms of Necromunda as well, I think this makes perfect sense.

I believe it is also probably for costs. Filling a box full of terrain is not as economical as perhaps it once was. People elsewhere have mentioned the Shadow War terrain - but the reality is, Shadow War was expensive and the terrain in it, on its own, would not be enough to provide the sort of coverage that Necromunda requires. So you would be looking at two to three sets of that at least - at the very least.

I hear the cardboard and bulkhead people too. But in reality, if this is a similar price to say, Bloodbowl, you could arguably get far more in mdf terrain now for £40 than they could provide in cardboard and plastic bulkheads - and it would last longer. I still have a fair bit of the necromunda terrain, it's mainly warn, warped and on its last legs.
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(£40 from TTcombat)

Having just the plastic bulkheads, I wonder if anyone could replicate something like them and then just make various shaped mdf cut outs to use with them?
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Re: [Games Workshop] Necromunda Underhive

Postby CrumbReaper » Sat Sep 02, 2017 6:08 pm

UK based Wargames Tournaments are having a bit of a sale at the minute - just ordered one of these sets myself -

http://www.wargamestournaments.com/product/slot-and-stack-industrial-terrain-set/

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Re: [Games Workshop] Necromunda Underhive

Postby connexion » Sat Sep 02, 2017 8:37 pm

Any idea until when week the sale last? I can use one of those...
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Re: [Games Workshop] Necromunda Underhive

Postby soldado » Sat Sep 02, 2017 9:03 pm

No idea how long the sale will last but ebay has loads of "Industrial terrain" kits for sale very reasonably priced.

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http://www.ebay.co.uk/itm/Warhammer-40K ... 2199888839

that ones £95 with postage, to my taste its preferable to both the above. the towers can have pringles cans inserted down them to make them more solid.

(or £70 if you try the auction version http://www.ebay.co.uk/itm/Warhammer-40K ... 2296015795).
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Re: [Games Workshop] Necromunda Underhive

Postby CrumbReaper » Sat Sep 02, 2017 9:13 pm

connexion wrote:Any idea until when week the sale last? I can use one of those...


10th of September according to the Facebook page for them https://www.facebook.com/Wargamestournaments/
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Re: [Games Workshop] Necromunda Underhive

Postby CrumbReaper » Sat Sep 02, 2017 9:15 pm

soldado wrote:No idea how long the sale will last but ebay has loads of "Industrial terrain" kits for sale very reasonably priced.

that ones £95 with postage, to my taste its preferable to both the above. the towers can have pringles cans inserted down them to make them more solid.

(or £70 if you try the auction version .


I think that one looks really nice and a lot of scenery for the price, I went for the "stack and play" industrial set as I'm a bit heavy handed and it looks like
it might last a bit longer - I've already snapped most of the fiddly spikey bits off my GW plastic scenery :roll: :cry:
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Re: [Games Workshop] Necromunda Underhive

Postby manatic » Sun Sep 03, 2017 9:57 am

Quite liked that trailer! Not sure about the voiceover, but the tone was definitely different from GW's usual grimdark fare - the punk-ish vibe works well here. Like many others, mixed feelings about the lack of 3D terrain, but as has been pointed out, not difficult to lay your hands on.

GW is obviously pushing the boardgame side of things, as can (probably) be seen from the termination of the FFG licensing deal. Can't fault them, as their boardgames are quality stuff. Also, while they can act as a gateway thing, I think a lot of the sales come from people who already enjoy the settings, but have their armies "complete" for the time being. Another crowd might be ex-FB/40K gamers, who still like to dabble in the WH universe but can't be arsed to build an army.
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Re: [Games Workshop] Necromunda Underhive

Postby ADB » Sun Sep 03, 2017 3:43 pm

manatic wrote:Quite liked that trailer! ... Another crowd might be ex-FB/40K gamers, who still like to dabble in the WH universe but can't be arsed to build an army.


QTF in my case - they hooked me with Shadow War and now this. Problem comes I am looking at the Orc and Tau figures again and really do not want to go down that line as my son would love a full game...
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