NWG rules: Squad-Hammer. Simple, open-ended, has dinosaurs.

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NWG rules: Squad-Hammer. Simple, open-ended, has dinosaurs.

Postby Nordic weasel games » Mon Oct 02, 2017 9:29 pm

If you'll forgive me peddling my wares here:

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What does the rubble of Stalingrad, Vietnam, the far future and sword wielding dinosaur hunters have in common?

You can play all of them (and more) using Squad-Hammer!

Aimed at friendly, casual games by people who are interested in easy rules, Squad-Hammer can be summarized on a single sheet of paper.

Inspired by systems such as "One hour wargames", "I ain't been shot mum" and "FUBAR", the rules use a simple universal combat system, relying on player judgement to set target numbers.

(Though don't fear, we do provide "canned" target numbers if you prefer to have the book do it)

The book includes a quick mission system (with victory points) and campaign rules, options for off-table support and a big section on creating your own units, from T-72 tanks to fire-breathing aliens.

We round things out with a points system to calculate the rough effectiveness of troops and of course the mandatory NWG optional rules chapter, letting you customize the game to your liking.

* * * * *

Squad-Hammer is a call-back to an older, more casual style of gaming: A game where having a fun battle takes precedent over aggressive competitiveness and where the rules support your model collection.

Standard units can be any size you like. The default is squads of 5-8 infantry models or single vehicles/monsters but nothing would stop you from playing with individual models (Man to Man) or using troop stands with multiple figures per stand).

Note that unlike some of our games, Squad-Hammer does NOT include explicit solo mechanics though due to the simplicity of the mechanics, it is very easy to play with one player controlling both sides.

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Re: NWG rules: Squad-Hammer. Simple, open-ended, has dinosau

Postby Nordic weasel games » Sat Oct 07, 2017 4:53 pm

A quick walk through of the basic mechanics
http://fivemennormandy.blogspot.com/201 ... ample.html
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Re: NWG rules: Squad-Hammer. Simple, open-ended, has dinosau

Postby mcfonz » Sat Oct 07, 2017 5:23 pm

Just read it - looks super easy and relatively quick paced.

For those who like games with little granulation and just to roll some dice with a friend over some snacks and beverages, this seems ideal. I would say from the example it appears to be a bit of a more simplified 'FUBAR'.
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Re: NWG rules: Squad-Hammer. Simple, open-ended, has dinosau

Postby Nordic weasel games » Sat Oct 07, 2017 5:24 pm

Appreciate the nice words and thank you for purchasing!

FUBAR and "1 hour wargames" were the main inspirations, though FUBAR's combat mechanic is so unique, I wasn't sure how to phrase the similarities.

In actual play style though, I think it fills some of the same roles.

I definitely intended it for the "beer & pretzels" mob. There's a reason you get bonus campaign points for providing the group with food !
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Re: NWG rules: Squad-Hammer. Simple, open-ended, has dinosau

Postby Nordic weasel games » Tue Oct 17, 2017 9:22 pm

If you want to clutter things up (or relive a bit of Rogue Trader era feeling), we have a "storm trooper" army list for you as well

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Re: NWG rules: Squad-Hammer. Simple, open-ended, has dinosau

Postby steders » Thu Dec 07, 2017 4:55 pm

That looks fun. I've bought quite a few of your rulesets. If I'd known you posted here I wouldn't have bothered you cunt.

I really like Laserstorm, why didn't you turn this into a ww2 set? The idea of forces pulling back, reforming and getting back into the fight is a great idea
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Re: NWG rules: Squad-Hammer. Simple, open-ended, has dinosau

Postby mcfonz » Thu Dec 07, 2017 7:04 pm

steders wrote:That looks fun. I've bought quite a few of your rulesets. If I'd known you posted here I wouldn't have bothered you cunt.

I really like Laserstorm, why didn't you turn this into a goat war set? The idea of pulling out, shaking down and charging back in rejuvinated is a great idea


:o :o :o :o :o :o

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Re: NWG rules: Squad-Hammer. Simple, open-ended, has dinosau

Postby Nordic weasel games » Thu Dec 07, 2017 8:42 pm

Cheers and thanks!

A WW2 variant was in the works for a bit, but playtesting ended up bogging down in some issues that I wasn't sure how to solve at the time.

Then again, I heard the goat fancier demographic was far more lucrative so "goat wars - the sticky truth" got moved up on the production schedule :)


Pissing about aside, WW2 laserstorm will likely happen, just not sure when.
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Re: NWG rules: Squad-Hammer. Simple, open-ended, has dinosau

Postby steders » Fri Dec 08, 2017 8:31 am

Nordic weasel games wrote:Pissing about aside, WW2 laserstorm will likely happen, just not sure when.

Try right fucking now you lazy bellend. To be fair I think if you ignore all the sci-fi stuff you could use it for WW2 anyway. I like your corpcommander rules as well. I bought and played Rommel from Sam Mustafa and whilst I like some of the rules the whole boardgame part of it didn't sit right with me.
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