Possible Salute Game: Xenomorph - All Out War

Discuss the most unrealistic aspects of your favorite war games

Re: Possible Salute Game: Xenomorph - All Out War

Postby mcfonz » Fri Nov 10, 2017 7:13 pm

Seems to be working on these. No issues so far at any rate. I believe this is pvc. Cheap and readily available.
My miniature building/painting and gaming blog: http://mcfonz.blogspot.co.uk/
Image
User avatar
mcfonz
 
Posts: 2944
Joined: Fri Apr 04, 2014 11:54 pm
Location: The Swamps of Norfolk

Re: Possible Salute Game: Xenomorph - All Out War

Postby countersunk81 » Sun Nov 12, 2017 1:08 pm

Looking superb...
User avatar
countersunk81
 
Posts: 2448
Joined: Sat Jul 05, 2014 7:05 pm
Location: Bridgwater

Re: Possible Salute Game: Xenomorph - All Out War

Postby soldado » Sun Nov 12, 2017 5:53 pm

If you need it to flesh the terrain out I have all this that I can get sorted, I do have a lot more of the Tehnolog Hexagon terrain still in boxes if you need structures large or small

Imgur Album
Producing both eggs and milk, the platypus is one of nature's rare custard machines.
User avatar
soldado
 
Posts: 1467
Joined: Wed Jul 30, 2014 8:09 am
Location: A hotel, somewhere

Re: Possible Salute Game: Xenomorph - All Out War

Postby mcfonz » Fri Nov 17, 2017 10:46 pm

Just thought I would throw down a couple of concepts for this take on AOW. We played a couple of playtests for these games last night with some success and definite adjustments to be made.

Xeno placement:

So rather than placing xeno's (read 'walkers') the idea is that 'blip tokens' are placed. So, for example, we played 200 point games and the set up looked something like this to start off with (the green gems were 'supply crates'):

Image

Blips enter play as walkers would in the original. So if event cards demand it, they are placed or moved onto the board.

Detecting Blips:
There are three ways to detect blips.
1) Any blip token within a characters Kill zone and line of site at any point in their turn is 'spotted'.
2) Cleanse by fire, those shadows are too shifty to just trust, if the character has a ranged weapon they can fire at a blip token. If they score at least one hit the blip is spotted. Keep the die roll as if any xenos are revealed they roll defense die as normal Vs that roll. If no hits are rolled the blip counter remains un-spotted. Must have just been a shadow.
3) Motion scanner - each team has a motion scanner, the character carrying it can use it for 1 action. Pick two blip tokens within 10" of the character and detect them. These do not have to be in line of site, after all, that's what the motion scanner is for!!

Once blip tokens are spotted:
Last night we simply used one of the red AOW mantic dice. So it was possible for the blip to be nothing, one or two xenos. It seemed to work quite nicely in that it made for some incredibly tense moments and people praying that the blip was nothing . . . .

Image


So the overall feeling we had was whether it was worth having a blip deck, rather than rolling a dice, have a stack of cards which is a little more controllable than perhaps randomly rolling four 2's on the trot. But would also allow us to add in some mission objectives.

One of which being being Billie;
Image

We could also possibly add in special xeno's as well with more wounds etc. But generally would just let us play around with xeno numbers nicely.

Xeno's Vs Walkers:
Xeno's can traverse obstacles like humans. So they still move in straight lines but rather than stopping when they run into something, they roll a black die to see if they can get across it. And then move the distance needed if they pass or stop there if they fail. This is to reflect that xenos can move a bit faster and are not mindless husks of the living that just walk into stuff. Otherwise they are the same.


What do you folks think?
My miniature building/painting and gaming blog: http://mcfonz.blogspot.co.uk/
Image
User avatar
mcfonz
 
Posts: 2944
Joined: Fri Apr 04, 2014 11:54 pm
Location: The Swamps of Norfolk

Re: Possible Salute Game: Xenomorph - All Out War

Postby countersunk81 » Sat Nov 18, 2017 2:16 pm

The deck idea sounds great, I really like that. And again, the better mobility of the Xenos is a good idea. Spot on so far ;)
User avatar
countersunk81
 
Posts: 2448
Joined: Sat Jul 05, 2014 7:05 pm
Location: Bridgwater

Re: Possible Salute Game: Xenomorph - All Out War

Postby mcfonz » Sat Nov 18, 2017 2:46 pm

mcfonz wrote:Seems to be working on these. No issues so far at any rate. I believe this is pvc. Cheap and readily available.


Well after doing a bit of mould making (more on that at a later date) I had a look at the pipes again - it appears that whilst some seem to have stuck, and stuck well, other sections of the plasticard have come away and not stuck at all. Looks like super glue may have to be the answer!
My miniature building/painting and gaming blog: http://mcfonz.blogspot.co.uk/
Image
User avatar
mcfonz
 
Posts: 2944
Joined: Fri Apr 04, 2014 11:54 pm
Location: The Swamps of Norfolk

Re: Possible Salute Game: Xenomorph - All Out War

Postby Daemon-forge » Sat Nov 18, 2017 4:43 pm

Was a fun few games, very hit and miss at one point! the card system i think will help with the flow of the game as Fonz said rolling a red die and getting 2 2's was not fun lol.
Daemon-forge
 
Posts: 34
Joined: Tue Apr 08, 2014 6:09 pm
Location: Stalking mcfonz in the Swamps of Norfolk

Previous

Return to The War Room

Who is online

Users browsing this forum: No registered users and 1 guest