Sci Fi Folly

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Sci Fi Folly

Postby Rev Nice » Mon Jun 12, 2017 8:40 pm

I know this is like asking a pack of Werewolves whether to send the villagers home with a packed lunch or have them as a packed lunch but I really can't make my mind up.
Remember the big fuckoff Necromunda Hive featured in an old White Dwarf?
About 4 foot tall and made from polystyrene packaging. Well, I've come into possession of a quantity of that very substance...
So far I've made a start on one structure about 25 inches high. It makes a nice sizable piece of terrain that can be used with the other stuff I'm currently building.
What I'm wondering though is whether to continue building up this one piece or use the rest of the stuff to make other structures for the city.
One moment I think of doing one option, the next, the other and back and forth and upstairs and downstairs and sideways with knobs on. I don't fucking know anymore!
So, in the wise tradition of putting one's cock into the hands of a lunatic with a pair of scissors, I thought I'd canvass some views from the Platypus horde.

Do I build onwards and upwards or is it better for storage and playability if I use it to create multiple structures?
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Re: Sci Fi Folly

Postby soldado » Mon Jun 12, 2017 8:45 pm

I'd suggest a "centerpiece" section and then some other smaller pieces. And dont forget we want pics.
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Re: Sci Fi Folly

Postby the imp » Mon Jun 12, 2017 9:29 pm

Multiple structures of equal height with catwalks, gantries, cable bundles, and plumbing between would look good and add some interesting tactical options like choke points and whatnot. Maybe an elevated train track while you're at it, but gothiced-up and graffitied over. Ooh! And you could top them with a landing pad with or without a cargo lifter, a crane, a power plant, or a communications array to add useful objectives as well as an exciting design element.

On the other hand, moving between structures to achieve objectives is a pain in the ass and makes for boring turns. Nevermind.
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So...what do you think of that model?
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Re: Sci Fi Folly

Postby Nordic weasel games » Mon Jun 12, 2017 10:15 pm

I think you'll get far more gMeplay utility out of having a larger number of moderate sized pieces, but one nice centerpiece will really set the table apart
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Re: Sci Fi Folly

Postby mcfonz » Tue Jun 13, 2017 12:24 am

You could always make it stackable so that you could have them as individual pieces or stacked on top of one another to make a tower . . . . would need a bit more thought but do-able.
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Re: Sci Fi Folly

Postby Rev Nice » Tue Jun 13, 2017 2:22 pm

Ta for the comments.
Smaller multiple structures seem to be the way forward. I like Fonzie's idea of the stackable building and I've been doing something similar to that with some coffee container buildings. Might be able to combine the polystyrene structures too as modular terrain adds some welcome variation for games.
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Re: Sci Fi Folly

Postby Rev Nice » Wed Jun 14, 2017 3:29 pm

Well, I trust that we can all agree that in the matter of reasonably sized modular terrain, I have failed spectacularly.

Here seen with the industry standard measuring device: a cat.
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It now stands just an inch or two over 4 foot.
Yes, yes. Mistakes were made. White Dwarfs were read. Glue was spilled.

The thing that pushed me screaming and laughing over the edge was that I read the original White Dwarf with the polystyrene tower feature. The bit that really got my unsavoury juices flowing was not the references to Necromunda, but to Space Hulk. Apparently, the bloke and his friends used it for both games and one shot was of some terminators encountering Genestealers.
This got me thinking. What if this wasn't some residential block or structure out in the open? What if this was the bowels of a space ship or an underground lab structure like the Umbrella Corporation seems to favour?
So now, I'm thinking of this as the underground levels of a toxic refinery used as a lab/headquarters by whatever forces of vileness I choose for the scenario.

Naturally, I'm also pondering those great old Rogue Trader era dioramas of invaded spaceships with beakie marines fighting Space Orks and Tyranids so there's the danger I might shift theme mid way through. Might even be able to make it combine for both, but I think the urge to fling some toxic gloop at it will probably overcome all.
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Re: Sci Fi Folly

Postby soldado » Wed Jun 14, 2017 9:32 pm

That looks like .... fun! yes fun we'll go with that ;)

Keep at it buddy, cant wait to see which direction it goes in, probably all of them if the moggy is anything like mine :D
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Re: Sci Fi Folly

Postby Voltan » Wed Jun 14, 2017 10:44 pm

soldado wrote:That looks like .... fun! yes fun we'll go with that ;)

I believe the correct term is 'corking'.
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Re: Sci Fi Folly

Postby countersunk81 » Thu Jun 15, 2017 8:02 am

Awesome. Please hurry up and do more :froth:
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Re: Sci Fi Folly

Postby manatic » Thu Jun 15, 2017 8:50 am

Voltan wrote:I believe the correct term is 'corking'.

Yes Voltan, yes it is. (or something to that effect)

Rev, that looks brilliant. Glad to see you slowly going the sensible, Akky way of terrain building.
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Re: Sci Fi Folly

Postby Rev Nice » Thu Jun 15, 2017 1:41 pm

Voltan wrote:
soldado wrote:That looks like .... fun! yes fun we'll go with that ;)

I believe the correct term is 'corking'.


The very expression used in WD 207!
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Re: Sci Fi Folly

Postby Rev Nice » Thu Jun 29, 2017 5:21 pm

After much consideration, I think I'm just going to burn the fucking polystyrene cunt.
Every fucking day I change my mind about what this should be.
I don't want to do a GW-esque Gothic arched windows and eagles job on it. Nor cover it in Ork glyphs.
I almost made it a Mega City One style building called Albert Steptoe Block.
I almost made it a horrendous underground lab structure drenched in gore and failed experiments.
I almost made it an abandoned outpost.
I almost made it a leaking toxic refinery.
I almost made it a Space Ship.
And I almost made it a bloody combination of all of the above in various permutations, variations and mindfarts.
It's just annoying me now.
BRING FORTH THE FLAMETHROWER!!!!
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Re: Sci Fi Folly

Postby mcfonz » Thu Jun 29, 2017 6:28 pm

Quit your jibba-jabba foool!!!

Why don't you roll a die on it?!! Let fate decide?

Or just pick the one you are most likely to use it for.

Or make it generic and add scatter things to make it fit the occasion.

Just don't sit on it.

Especially if you set fire to it!
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Re: Sci Fi Folly

Postby Rev Nice » Thu Jun 29, 2017 7:14 pm

mcfonz wrote:Quit your jibba-jabba foool!!!

Why don't you roll a die on it?!! Let fate decide?


Well, I made the following list:
1) Space ship
2) Mega city block
3) Toxic refinery
4) Abandoned outpost
5) Horror labs
6) General post apocalyptic shithole

and rolled the green Platydice:

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Hmmm...Horror labs...

I envisioned this, not as the gleaming sterile white of the Umbrella Corporation but as a blood and shit smeared abbatoir of awfulness. Sometimes abandoned except for the remaining failed experiments still prowling around, sometimes very active with mad scientists and demented surgeons in full frenzy.

Reasons against:
1) Standing as a full structure, this looks more like a building out in the open somewhere than underground labs. There are individual segments that lend itself to the labs idea though.

2) I mentioned this idea to my wife, mentioning zombies into the mix and she replied, 'But everyone does that.' I'm not sure that they do. Maybe I explained it badly. But I have to say, it put me off.

3) If I'm not careful, this is just going to look like a temple to torture porn.

Reasons for:

1) I quite like the idea of slopping on the gunge and blood.

2) Can fit several themes with various miniatures. Sci Fi and modern can both be catered for.

3) If I'm not careful, this is just going to look like a temple to torture porn.

Hum. The die has spoken. It may have a point.
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Re: Sci Fi Folly

Postby countersunk81 » Fri Jun 30, 2017 8:46 am

Embrace fate!
Certainly not something I would have thought of from just looking at the shape, but by jove I think this could work.
PS don't spare the torture porn.
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Re: Sci Fi Folly

Postby Rev Nice » Sat Jul 01, 2017 4:04 pm

Hacking about to make the structure more playable and adding a few details, I can see this is going like I suspected it would...

Although this is a 'horror lab', it is also very much a sci-fi horror lab rather than a Gothic Horror one.
As a result, much of it would pass for pretty much any dark-ish sci-fi structure and setting. It's early days but I wouldn't dismiss the idea of it being usable for Space Hulk/Space Crusade as well as botched experiments and maybe even Weird War.
A lot will depend on the final paintjob (and the amount of blood splatters) as well as what props are used. I have some clear orange pill containers from the pharmacy that will make cracking experiment/clone tanks but I'll have to see whether I want them to be permanent fixtures or removal props.
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It's a weird problem I have with terrain (and minis in general), I need to get the concept straight in my head first. Without that, I can do nothing. Just pondering and endless going round in circles. The when everything is absolutely precisely clear and on message...it'll wander all over the shop depending on my mood or what I think will look good.
Sci Fi horror lab has been put into the Satnav. But it's probably going to take a Hell of a twisty route...
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Re: Sci Fi Folly

Postby mcfonz » Tue Aug 15, 2017 1:37 pm

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Saw this on FB and was reminded of your project Rev . . . . :thumb:
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Re: Sci Fi Folly

Postby Rev Nice » Tue Aug 15, 2017 6:52 pm

Yep, that's the big daddy of all wobbly polystyrene tower projects!

As for mine, after some more hacking around on it, I hit a creative block and realised I was pondering and staring at it more than actually working on it, so I gave it a rest and gave some love to some other projects.

Wasn't helped when I found some of my old home cast dungeon terrain in a recent shipment to me, so that distracted me further.

I think part of the problem is, although I rolled up Horror labs on my chart, I still keep thinking about it as other things. I think also that not wanting to make it just another Necromunda project is hampering it, as when you make anything like this, the obvious comparison will always be to Necromunda and you can't really do anything about that.

So I stare at it and ponder...
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Re: Sci Fi Folly

Postby Rev Nice » Mon Aug 28, 2017 4:52 pm

Soooo...things have been happening.

Now as you may have noticed, one of my stumbling blocks here has been my tendency to overthink everything.
I rolled up Horror Labs on my chart and was sort of happy with that.
But I also knew that I wanted part of this to be like a toxic refinery.
I've already got other (smaller) terrain projects that fit the refinery brief better but ho hum...

Then, it occurred to me. Labs. Toxic. Why not just merge this into a Horror Toxic lab - no. No. No.
Better - why not make this A FUCKING PLAGUE FACTORY???!!!???

And so I broke out all the junk I'd storing up for the past few months...

Front:
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Back:
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There's also some other stuff on the sides that I haven't shown here yet.


The texture of polystyrene packaging can be a drawback if you want it to represent concrete or any smooth futuristic building materials. However, for a Plague Factory where almost every surface is covered in manky vileness, it becomes perfect.

The default gaming position on Sci-Fi plague would be Nurgle and I have a few Nurgle related minis that will inhabit this bile bloated domain. But I also have the Foundry Plague Cultists with guns, some Incursion Wars Strain and Mantic Plague Zombies, all to make life a little more disgusting for any unwise infiltrators.
I'm also itching to mash up the similar systems of Rogue Trader and 2nd Edition WHFB to have some Termies battle Skaven.
Whatever I use though, it would probably be best if they utilised some climbing rules that were on the kind and generous side, otherwise half the battles would be won by one side constantly falling to their mushy doom.

Still loads to do. At this rate, I'll still be gluing on tubes and bottles five years later.
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